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Stealing in divinity original sin 2

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Runes are also becoming more and more of a thing. Right now each character only has a single point of Source to use, which is annoying, but a character has suggested that this won’t always be the case. Using it to “Bless” various things has been necessary to progress in some quests, and more and more skills that I find ( *cough*) require spending a point of it. The Source magic I’ve insisted on avoiding is becoming more and more of a factor despite my best attempts to avoid it. It’s just frustrating that Sebille’s absurd strength stat isn’t enough to threaten people in conversations because I’ve neglected some random ancillary skill that would have taken points away from her other abilities (like the combat-useful telekinesis and sneaking).

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They’re still strength/intelligence/wits checks and such, so you presumably need to have points in one of those to succeed, and that’s a lot of points to waste considering that you can’t talk your way out of fights. I’m almost positive that this is because I haven’t put any points into my persuasion skill, but this means that builds focusing on persuasion ultimately cost twice as much. I fail dialogue skill checks all the time.